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1.
Behav Res Methods ; 2024 Mar 05.
Artigo em Inglês | MEDLINE | ID: mdl-38443726

RESUMO

Virtual reality (VR) displays are being used in an increasingly wide range of applications. However, previous work shows that viewers often perceive scene properties very differently in real and virtual environments and so realistic perception of virtual stimuli should always be a carefully tested conclusion, not an assumption. One important property for realistic scene perception is surface color. To evaluate how well virtual platforms support realistic perception of achromatic surface color, we assessed lightness constancy in a physical apparatus with real lights and surfaces, in a commercial VR headset, and on a traditional flat-panel display. We found that lightness constancy was good in all three environments, though significantly better in the real environment than on the flat-panel display. We also found that variability across observers was significantly greater in VR and on the flat-panel display than in the physical environment. We conclude that these discrepancies should be taken into account in applications where realistic perception is critical but also that in many cases VR can be used as a flexible alternative to flat-panel displays and a reasonable proxy for real environments.

2.
J Vis ; 22(13): 1, 2022 12 01.
Artigo em Inglês | MEDLINE | ID: mdl-36454550

RESUMO

Virtual reality (VR) displays are an increasingly popular medium for experiments on visual perception. This presents the challenge of showing precisely controlled stimuli on devices that were not primarily designed for research. Here we describe methods for controlling stimulus luminance in VR experiments created in Unity using the Built-in Render Pipeline. We discuss the Gamma/Linear setting, measuring luminance in a VR headset, and using color grading in Unity's Post-Processing Stack to make stimulus luminance proportional to achromatic RGB value. We provide MATLAB code that uses luminance measurements from a VR headset to generate the lookup table that Unity requires for linearizing luminance. We emphasize that when creating experiments in this complex environment, it is important to experiment with the rendering process to confirm that stimuli are displayed as expected. We show results of several such tests and provide code as a starting point for readers who wish to run further tests related to their own research.


Assuntos
Realidade Virtual , Humanos , Calibragem , Percepção Visual
3.
Annu Rev Vis Sci ; 7: 417-436, 2021 09 15.
Artigo em Inglês | MEDLINE | ID: mdl-34197211

RESUMO

Lightness perception is the perception of achromatic surface colors: black, white, and shades of grey. Lightness has long been a central research topic in experimental psychology, as perceiving surface color is an important visual task but also a difficult one due to the deep ambiguity of retinal images. In this article, I review psychophysical work on lightness perception in complex scenes over the past 20 years, with an emphasis on work that supports the development of computational models. I discuss Bayesian models, equivalent illumination models, multidimensional scaling, anchoring theory, spatial filtering models, natural scene statistics, and related work in computer vision. I review open topics in lightness perception that seem ready for progress, including the relationship between lightness and brightness, and developing more sophisticated computational models of lightness in complex scenes.


Assuntos
Sensibilidades de Contraste , Iluminação , Teorema de Bayes , Estimulação Luminosa/métodos
4.
Psychol Sci ; 31(11): 1470-1474, 2020 11.
Artigo em Inglês | MEDLINE | ID: mdl-33079641

RESUMO

Rapidly judging the number of objects in a scene is an important perceptual ability. Recent debates have centered on whether number perception is accomplished by dedicated mechanisms and, in particular, on whether number-adaptation aftereffects reflect adaptation of number per se or adaptation of related stimulus properties, such as density. Here, we report an adaptation experiment (N = 8) for which the predictions of number and density theories are diametrically opposed. We found that when a reference stimulus has higher density than an adaptation stimulus but contains fewer elements, adaptation reduces the perceived number of elements in the reference stimulus. This is consistent with number adaptation and inconsistent with density adaptation. Thus, number-adaptation aftereffects are more than a by-product of density adaptation: When density and number are dissociated, adaptation effects are in the direction predicted by adaptation to number, not density.


Assuntos
Pós-Efeito de Figura , Adaptação Fisiológica , Humanos , Estimulação Luminosa , Psicofísica
5.
J Vis ; 20(7): 28, 2020 07 01.
Artigo em Inglês | MEDLINE | ID: mdl-32725175

RESUMO

Lightness perception is the ability to perceive black, white, and gray surface colors in a wide range of lighting conditions and contexts. This ability is fundamental for any biological or artificial visual system, but it poses a difficult computational problem, and how the human visual system computes lightness is not well understood. Here I show that several key phenomena in lightness perception can be explained by a probabilistic graphical model that makes a few simple assumptions about local patterns of lighting and reflectance, and infers globally optimal interpretations of stimulus images. Like human observers, the model exhibits partial lightness constancy, codetermination, contrast, glow, and articulation effects. It also arrives at human-like interpretations of strong lightness illusions that have challenged previous models. The model's assumptions are reasonable and generic, including, for example, that lighting intensity spans a much wider range than surface reflectance and that shadow boundaries tend to be straighter than reflectance edges. Thus, a probabilistic model based on simple assumptions about lighting and reflectance gives a good computational account of lightness perception over a wide range of conditions. This work also shows how graphical models can be extended to develop more powerful models of constancy that incorporate features such color and depth.


Assuntos
Simulação por Computador , Luz , Percepção Visual/fisiologia , Sensibilidades de Contraste/fisiologia , Humanos , Probabilidade
6.
J Vis ; 19(6): 2, 2019 06 03.
Artigo em Inglês | MEDLINE | ID: mdl-31166580

RESUMO

People are able to perceive the 3D shape of illuminated surfaces using image shading cues. Theories about how we accomplish this often assume that the human visual system estimates a single lighting direction and interprets shading cues in accord with that estimate. In natural scenes, however, lighting can be much more complex than this, with multiple nearby light sources. Here we show that the human visual system can successfully judge 3D surface shape even when the lighting direction varies from place to place over a surface, provided the scale at which these lighting changes occur is similar to, or larger than, the size of the shape features being judged. Furthermore, we show that despite being able to accommodate rapid changes in lighting direction when judging shape, observers are generally unable to detect these changes. We conclude that, rather than relying on a single estimated illumination direction, the human visual system can accommodate illumination that varies substantially and rapidly across a surface.


Assuntos
Percepção de Forma/fisiologia , Iluminação , Feminino , Humanos , Imageamento Tridimensional , Masculino , Estimulação Luminosa/métodos , Adulto Jovem
7.
J Vis ; 18(13): 1, 2018 12 03.
Artigo em Inglês | MEDLINE | ID: mdl-30512081

RESUMO

Lightness constancy is the ability to perceive black and white surface colors under a wide range of lighting conditions. This fundamental visual ability is not well understood, and current theories differ greatly on what image features are important for lightness perception. Here we measured classification images for human observers and four models of lightness perception to determine which image regions influenced lightness judgments. The models were a high-pass-filter model, an oriented difference-of-Gaussians model, an anchoring model, and an atmospheric-link-function model. Human and model observers viewed three variants of the argyle illusion (Adelson, 1993) and judged which of two test patches appeared lighter. Classification images showed that human lightness judgments were based on local, anisotropic stimulus regions that were bounded by regions of uniform lighting. The atmospheric-link-function and anchoring models predicted the lightness illusion perceived by human observers, but the high-pass-filter and oriented-difference-of-Gaussians models did not. Furthermore, all four models produced classification images that were qualitatively different from those of human observers, meaning that the model lightness judgments were guided by different image regions than human lightness judgments. These experiments provide a new test of models of lightness perception, and show that human observers' lightness computations can be highly local, as in low-level models, and nevertheless depend strongly on lighting boundaries, as suggested by midlevel models.


Assuntos
Percepção de Forma/fisiologia , Luz , Percepção Visual/fisiologia , Simulação por Computador , Sensibilidades de Contraste/fisiologia , Humanos , Ilusões , Iluminação , Distribuição Normal
8.
J Vis ; 18(4): 14, 2018 04 01.
Artigo em Inglês | MEDLINE | ID: mdl-29710304

RESUMO

The shape of the illusory surface in stereoscopic Kanizsa figures is determined by the interpolation of depth from the luminance edges of adjacent inducing elements. Despite ambiguity in the position of illusory boundaries, observers reliably perceive a coherent three-dimensional (3-D) surface. However, this ambiguity may contribute additional uncertainty to the depth percept beyond what is expected from measurement noise alone. We evaluated the intrinsic ambiguity of illusory boundaries by using a cue-combination paradigm to measure the reliability of depth percepts elicited by stereoscopic illusory surfaces. We assessed the accuracy and precision of depth percepts using 3-D Kanizsa figures relative to luminance-defined surfaces. The location of the surface peak was defined by illusory boundaries, luminance-defined edges, or both. Accuracy and precision were assessed using a depth-discrimination paradigm. A maximum likelihood linear cue combination model was used to evaluate the relative contribution of illusory and luminance-defined signals to the perceived depth of the combined surface. Our analysis showed that the standard deviation of depth estimates was consistent with an optimal cue combination model, but the points of subjective equality indicated that observers consistently underweighted the contribution of illusory boundaries. This systematic underweighting may reflect a combination rule that attributes additional intrinsic ambiguity to the location of the illusory boundary. Although previous studies show that illusory and luminance-defined contours share many perceptual similarities, our model suggests that ambiguity plays a larger role in the perceptual representation of illusory contours than of luminance-defined contours.


Assuntos
Ilusões/fisiologia , Luminescência , Reconhecimento Visual de Modelos/fisiologia , Adulto , Percepção de Profundidade/fisiologia , Percepção de Forma/fisiologia , Humanos , Imageamento Tridimensional , Reprodutibilidade dos Testes
9.
J Vis ; 18(5): 1, 2018 05 01.
Artigo em Inglês | MEDLINE | ID: mdl-29715331

RESUMO

Lightness constancy is the ability to perceive surface reflectance correctly despite substantial changes in lighting intensity. A classic view is that lightness constancy is the result of a "discounting" of lighting intensity, and this continues to be a prominent view today. Logvinenko and Maloney (2006) have proposed an alternative approach to understanding lightness constancy, in which observers do not make explicit estimates of reflectance, and lightness constancy is instead based on a perceptual similarity metric that depends on both the reflectance and the illuminance of surfaces viewed under different lighting conditions. Here we compare these two views using a novel, free-adjustment reflectance-matching task. We test whether observers can match reflectance in a task where they are free to adjust both the illuminance and the reflectance of the match stimulus over a wide range. We find that observers can match reflectance under these conditions, which supports the view that observers make explicit estimates of reflectance. We also compare performance in this free adjustment task using physical objects and computer-rendered images as stimuli. We find that lightness constancy is good in both cases, but with some evidence of a glow-related artifact with computer-rendered stimuli.


Assuntos
Sensibilidades de Contraste/fisiologia , Percepção de Forma/fisiologia , Luz , Iluminação , Desempenho Psicomotor/fisiologia , Feminino , Humanos , Masculino , Propriedades de Superfície , Adulto Jovem
10.
Vision Res ; 123: 26-32, 2016 06.
Artigo em Inglês | MEDLINE | ID: mdl-27174841

RESUMO

Most of the theory supporting our understanding of classification images relies on standard signal detection models and the use of normally distributed stimulus noise. Here I show that the most common methods of calculating classification images by averaging stimulus noise samples within stimulus-response classes of trials are much more general than has previously been demonstrated, and that they give unbiased estimates of an observer's template for a wide range of decision rules and non-Gaussian stimulus noise distributions. These results are similar to findings on reverse correlation and related methods in the neurophysiology literature, but here I formulate them in terms that are tailored to signal detection analyses of visual tasks, in order to make them more accessible and useful to visual psychophysicists. I examine 2AFC and yes-no designs. These findings make it possible to use and interpret classification images in tasks where observers' decision strategies may not conform to classic signal detection models such as the difference rule, and in tasks where the stimulus noise is non-Gaussian.


Assuntos
Modelos Teóricos , Reconhecimento Visual de Modelos , Detecção de Sinal Psicológico , Percepção Visual/fisiologia , Sensibilidades de Contraste , Tomada de Decisões , Humanos , Distribuição Normal
11.
Curr Biol ; 26(9): R350-1, 2016 05 09.
Artigo em Inglês | MEDLINE | ID: mdl-27166688

RESUMO

Most surfaces reflect light from external sources, but others emit light: they glow. Glowing surfaces are often a sign of an important feature of the environment, such as a heat source or a bioluminescent life form, but we know little about how the human visual system identifies them. Previous work has shown that luminance and luminance gradients are important in glow perception [1,2]. While a link between glow and shape has been suggested in the literature [3], there has been no systematic investigation of this relationship. Here we show that perceived three-dimensional shape plays a decisive role in glow perception; vivid percepts of glow can be toggled on and off, simply by changing cues to three-dimensional shape while holding other image features constant.


Assuntos
Percepção de Forma , Luz , Percepção Visual/fisiologia , Animais
12.
PLoS Comput Biol ; 11(6): e1004342, 2015 Jun.
Artigo em Inglês | MEDLINE | ID: mdl-26079134

RESUMO

Probability matching is a classic theory of decision making that was first developed in models of cognition. Posterior probability matching, a variant in which observers match their response probabilities to the posterior probability of each response being correct, is being used increasingly often in models of perception. However, little is known about whether posterior probability matching is consistent with the vast literature on vision and hearing that has developed within signal detection theory. Here we test posterior probability matching models using two tools from detection theory. First, we examine the models' performance in a two-pass experiment, where each block of trials is presented twice, and we measure the proportion of times that the model gives the same response twice to repeated stimuli. We show that at low performance levels, posterior probability matching models give highly inconsistent responses across repeated presentations of identical trials. We find that practised human observers are more consistent across repeated trials than these models predict, and we find some evidence that less practised observers more consistent as well. Second, we compare the performance of posterior probability matching models on a discrimination task to the performance of a theoretical ideal observer that achieves the best possible performance. We find that posterior probability matching is very inefficient at low-to-moderate performance levels, and that human observers can be more efficient than is ever possible according to posterior probability matching models. These findings support classic signal detection models, and rule out a broad class of posterior probability matching models for expert performance on perceptual tasks that range in complexity from contrast discrimination to symmetry detection. However, our findings leave open the possibility that inexperienced observers may show posterior probability matching behaviour, and our methods provide new tools for testing for such a strategy.


Assuntos
Tomada de Decisões/fisiologia , Modelos Neurológicos , Percepção/fisiologia , Biologia Computacional , Humanos
13.
Proc Natl Acad Sci U S A ; 112(23): 7321-6, 2015 Jun 09.
Artigo em Inglês | MEDLINE | ID: mdl-26015584

RESUMO

Despite decades of research, there is still uncertainty about how people make simple decisions about perceptual stimuli. Most theories assume that perceptual decisions are based on decision variables, which are internal variables that encode task-relevant information. However, decision variables are usually considered to be theoretical constructs that cannot be measured directly, and this often makes it difficult to test theories of perceptual decision making. Here we show how to measure decision variables on individual trials, and we use these measurements to test theories of perceptual decision making more directly than has previously been possible. We measure classification images, which are estimates of templates that observers use to extract information from stimuli. We then calculate the dot product of these classification images with the stimuli to estimate observers' decision variables. Finally, we reconstruct each observer's "decision space," a map that shows the probability of the observer's responses for all values of the decision variables. We use this method to examine decision strategies in two-alternative forced choice (2AFC) tasks, for which there are several competing models. In one experiment, the resulting decision spaces support the difference model, a classic theory of 2AFC decisions. In a second experiment, we find unexpected decision spaces that are not predicted by standard models of 2AFC decisions, and that suggest intrinsic uncertainty or soft thresholding. These experiments give new evidence regarding observers' strategies in 2AFC tasks, and they show how measuring decision variables can answer long-standing questions about perceptual decision making.


Assuntos
Comportamento de Escolha , Humanos
14.
J Vis ; 14(9)2014 Aug 19.
Artigo em Inglês | MEDLINE | ID: mdl-25139864

RESUMO

All images are highly ambiguous, and to perceive 3-D scenes, the human visual system relies on assumptions about what lighting conditions are most probable. Here we show that human observers' assumptions about lighting diffuseness are well matched to the diffuseness of lighting in real-world scenes. We use a novel multidirectional photometer to measure lighting in hundreds of environments, and we find that the diffuseness of natural lighting falls in the same range as previous psychophysical estimates of the visual system's assumptions about diffuseness. We also find that natural lighting is typically directional enough to override human observers' assumption that light comes from above. Furthermore, we find that, although human performance on some tasks is worse in diffuse light, this can be largely accounted for by intrinsic task difficulty. These findings suggest that human vision is attuned to the diffuseness levels of natural lighting conditions.


Assuntos
Luz , Visão Ocular/fisiologia , Percepção Visual/fisiologia , Humanos , Estimulação Luminosa , Fotometria , Psicofísica
15.
J Vis ; 12(7): 2, 2012 Jul 09.
Artigo em Inglês | MEDLINE | ID: mdl-22776846

RESUMO

Classification images and bubbles images are psychophysical tools that use stimulus noise to investigate what features people use to make perceptual decisions. Previous work has shown that classification images can be estimated using the generalized linear model (GLM), and here I show that this is true for bubbles images as well. Expressing the two approaches in terms of a single statistical model clarifies their relationship to one another, makes it possible to measure classification images and bubbles images simultaneously, and allows improvements developed for one method to be used with the other.


Assuntos
Modelos Lineares , Modelos Neurológicos , Estimulação Luminosa/métodos , Psicofísica/métodos , Percepção Visual/fisiologia , Humanos , Detecção de Sinal Psicológico/fisiologia
16.
Proc Natl Acad Sci U S A ; 108(30): 12551-3, 2011 Jul 26.
Artigo em Inglês | MEDLINE | ID: mdl-21746935

RESUMO

Every biological or artificial visual system faces the problem that images are highly ambiguous, in the sense that every image depicts an infinite number of possible 3D arrangements of shapes, surface colors, and light sources. When estimating 3D shape from shading, the human visual system partly resolves this ambiguity by relying on the light-from-above prior, an assumption that light comes from overhead. However, light comes from overhead only on average, and most images contain visual information that contradicts the light-from-above prior, such as shadows indicating oblique lighting. How does the human visual system perceive 3D shape when there are contradictions between what it assumes and what it sees? Here we show that the visual system combines the light-from-above prior with visual lighting cues using an efficient statistical strategy that assigns a weight to the prior and to the cues and finds a maximum-likelihood lighting direction estimate that is a compromise between the two. The prior receives surprisingly little weight and can be overridden by lighting cues that are barely perceptible. Thus, the light-from-above prior plays a much more limited role in shape perception than previously thought, and instead human vision relies heavily on lighting cues to recover 3D shape. These findings also support the notion that the visual system efficiently integrates priors with cues to solve the difficult problem of recovering 3D shape from 2D images.


Assuntos
Percepção Visual/fisiologia , Teorema de Bayes , Percepção de Forma/fisiologia , Humanos , Luz , Masculino , Modelos Psicológicos , Estimulação Luminosa , Psicofísica , Adulto Jovem
17.
J Vis ; 11(5)2011 May 02.
Artigo em Inglês | MEDLINE | ID: mdl-21536726

RESUMO

Classification images have recently become a widely used tool in visual psychophysics. Here, I review the development of classification image methods over the past fifteen years. I provide some historical background, describing how classification images and related methods grew out of established statistical and mathematical frameworks and became common tools for studying biological systems. I describe key developments in classification image methods: use of optimal weighted sums based on the linear observer model, formulation of classification images in terms of the generalized linear model, development of statistical tests, use of priors to reduce dimensionality, methods for experiments with more than two response alternatives, a variant using multiplicative noise, and related methods for examining nonlinearities in visual processing, including second-order Volterra kernels and principal component analysis. I conclude with a selective review of how classification image methods have led to substantive findings in three representative areas of vision research, namely, spatial vision, perceptual organization, and visual search.


Assuntos
Modelos Neurológicos , Estimulação Luminosa/métodos , Psicofísica/métodos , Percepção Espacial/fisiologia , Campos Visuais/fisiologia , Humanos
18.
J Vis ; 10(11): 15, 2010 Sep 01.
Artigo em Inglês | MEDLINE | ID: mdl-20884510

RESUMO

Bayesian cue combination models have been used to examine how human observers combine information from several cues to form estimates of linear quantities like depth. Here we develop an analogous theory for circular quantities like planar direction. The circular theory is broadly similar to the linear theory but differs in significant ways. First, in the circular theory the combined estimate is a nonlinear function of the individual cue estimates. Second, in the circular theory the mean of the combined estimate is affected not only by the means of individual cues and the weights assigned to individual cues but also by the variability of individual cues. Third, in the circular theory the combined estimate can be less certain than the individual estimates, if the individual estimates disagree with one another. Fourth, the circular theory does not have some of the closed-form expressions available in the linear theory, so data analysis requires numerical methods. We describe a vector sum model that gives a heuristic approximation to the circular theory's behavior. We also show how the theory can be extended to deal with spherical quantities like direction in three-dimensional space.


Assuntos
Sinais (Psicologia) , Percepção de Forma/fisiologia , Reconhecimento Visual de Modelos/fisiologia , Percepção Espacial/fisiologia , Simulação por Computador , Humanos
19.
J Vis ; 8(8): 5.1-10, 2008 Jun 03.
Artigo em Inglês | MEDLINE | ID: mdl-18831628

RESUMO

We elucidate two properties of the intrinsic constraint (IC) model of depth cue combination (F. Domini, C. Caudek, & H. Tassinari, 2006). First, we show that IC combines depth cues in a weighted sum that maximizes the signal-to-noise ratio of the combined estimate. Second, we show that IC predicts that any two depth-matched pairs of stimuli are separated by equal numbers of just noticeable differences (JNDs) in depth. That is, IC posits a strong link between perceived depth and depth discrimination, much like some Fechnerian theories of sensory scaling. We test this prediction, and we find that it does not hold. We also find that depth discrimination performance approximately follows Weber's law, whereas IC assumes that depth discrimination thresholds are independent of baseline stimulus depth.


Assuntos
Sinais (Psicologia) , Percepção de Profundidade/fisiologia , Modelos Psicológicos , Adulto , Limiar Diferencial , Discriminação Psicológica , Feminino , Humanos , Masculino , Estimulação Luminosa/métodos , Psicofísica , Adulto Jovem
20.
Psychol Sci ; 16(10): 769-74, 2005 Oct.
Artigo em Inglês | MEDLINE | ID: mdl-16181438

RESUMO

After observers see an object or pattern, their visual memory of what they have seen decays slowly over time. Nearly all current theories of vision assume that decay of short-term memory occurs because visual representations are progressively and randomly corrupted as time passes. We tested this assumption using psychophysical noise-masking methods, and we found that visual memory decays in a completely deterministic fashion. This surprising finding challenges current ideas about visual memory and sets a goal for future memory research: to characterize the deterministic "forgetting function" that describes how memories decay over time.


Assuntos
Transtornos da Memória/psicologia , Memória de Curto Prazo/fisiologia , Percepção Visual/fisiologia , Comportamento de Escolha/fisiologia , Discriminação Psicológica/fisiologia , Humanos , Julgamento/fisiologia , Ruído , Distribuição Normal , Mascaramento Perceptivo/fisiologia , Análise e Desempenho de Tarefas , Fatores de Tempo
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